![]() ![]() Otherwise you'll find that yes, you actually can run Gears Tactics at 4K Ultra on a GTX 1650 and maintain 60 frames per second. It's also imperative you disable the Minimum Frame Rate setting if you want to get accurate benchmarks out of Gears Tactics. It's this damned Minimum Frame Rate setting, and I bring it up because it's a bit more hidden than the usual Resolution Scaling slider. ![]() #GEARS TACTICS WALMART 1080P#I actually find the upscaling fairly unobtrusive here, and it can allow you to run the game one or two presets higher than usual without much trouble-at native 1080p Ultra by default, for instance, with Gears Tactics quietly dipping the resolution lower when there's a swarm of monsters approaching, or a massive explosion that's over in only a few seconds.īut if you're wondering why the screen sometimes looks blurrier, it's not your eyes. It's imperative you disable the Minimum Frame Rate setting if you want to get accurate benchmarks out of Gears Tactics. If your framerate dips below whatever you set as the floor, Gears Tactics dynamically adjusts the render resolution to compensate, and then upscales the resultant image to your monitor resolution. Open it up, you'll find you can set it to "Off," "30," "60," and "90," with 60 the default.īe aware that this is a clever name for resolution scaling. Gears Tactics has a setting for Minimum Frame Rate, which sounds innocuous enough. There's one other setting that's worth discussing, because it's a bit tricky. (Image credit: Microsoft) Set the 'minimum frame rate' to 60 Things are plenty glossy without taking the performance hit from the Planar and Glossy Reflections settings. If you really need the shiniest oil drums though, check the box. It makes even less of a difference visually than the Planar Reflections mentioned above, so maybe just leave it off. Enabling it on an RTX 2070 (which we use for these per-setting tests) resulted in a 9% drop. That said, it definitely impacts performance. I'm not sure why, as I've played a bit with Glossy Reflections enabled and didn't notice a huge problem. You have to manually enable it-and maybe for good reason, since even doing so on Nvidia's vaunted RTX 2080 Ti still results in a warning that "This setting is above the recommended value for your hardware." Even if you set Gears Tactics to the "Ultra" preset, you won't get Glossy Reflections. This setting is mainly of interest because it defaults to "Off" for everybody. Glossy Reflections: The Glossy Reflections setting "adds realism to screen space reflections by reflecting details in more directions," according to the in-game description. Also, Gears isn't exactly filled with bodies of water-most of its maps are city streets, so it's only the rainy levels that really suffer. #GEARS TACTICS WALMART FREE#Disabling them is essentially a free 8% boost to framerate. The whole point of Planar Reflections is that these objects aren't currently visible though, so you're unlikely to even notice the absence. They add to the end-of-the-world ambience, with humanity's crumbling cities reflected in every puddle you traipse past. ![]() This setting governs whether Gears Tactics displays reflections of objects that aren't even on-screen, like a looming church steeple or the smoldering remains of an APC.Īre those reflections nice to have? Sure. Planar Reflections: Disabling Planar Reflections doesn't make nearly as great a difference as Dynamic Shadows, but it's another setting you're unlikely to miss. ![]() If you can't stand the floaty looking Locusts and Gears, setting Dynamic Shadows one step up to "Medium" still results in a 21 percent framerate boost, and with no appreciable difference in fidelity between that and "Ultra." Feeling like Locusts are "grounded" in the world is a bit less important when you've got a Nemacyst's-eye view of the action, and turning this setting fully "Off" nets a 31% bump in framerate. Try to keep this at high or medium if possible."īut we're not playing a traditional Gears game, are we? Disabling Dynamic Shadows in Gears Tactics results in the same "flat" look, but it doesn't matter nearly as much as you might expect. "Dynamic Shadow Quality is the single biggest impact on performance, and the low setting can boost performance by up to 26 percent, but each step down is very visible, and the low setting makes everything look flat. Hell, when Jarred Walton (pour one out) benchmarked Gears 5 for us last October, he said much the same. Dynamic Shadows: Dynamic Shadows is another setting I'd rarely touch in a traditional shooter. ![]()
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